Large City: Äyokhu Nulf Ÿhkphÿh

Äyokhu Nulf Ÿhkphÿh

Äyokhu Nulf Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionKjollïjk-zänt Fields
Founded1684
Community LeaderLord Lagotes
Area243 km2 (97 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation11840 m (-4104 ft)
Average Yearly Precipitation178 cm/y (70 in/y)
Population57708
Population Density237 people per km2 (594 people per mi2)
Town AuraAugury
Naming
Native nameÄyokhu Nulf Ÿhkphÿh
Pronunciation/əʤokˈhu/ /nulf/
Direct Translation[abuse] [beast]
Translation[Not Yet Translated]

Äyokhu Nulf Ÿhkphÿh (/əʤokˈhu/ /nulf/ [abuse] [beast]) is a subtropical Large City located in the Zophtevub̄ Provence of the Hobben.

The name Äyokhu Nulf Ÿhkphÿh is derived from the Goblin language, as Äyokhu Nulf Ÿhkphÿh was founded by Zhihl, who was culturaly Undermountain.

Climate

Äyokhu Nulf Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Äyokhu Nulf Ÿhkphÿh receives an average of 178 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Äyokhu Nulf Ÿhkphÿh covers an area of nearly 243 km2 (97 mi2), and an average elevation of 11840 m (-4104 ft) above sea level.

Overview

Äyokhu Nulf Ÿhkphÿh was founded durring the late 18th century in early summer of the year 1684, by Zhihl. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zhihl.

Äyokhu Nulf Ÿhkphÿh was built using the conventions of Undermountain durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Äyokhu Nulf Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Äyokhu Nulf Ÿhkphÿh is buildings are arranged arround a network of narrow baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Äyokhu Nulf Ÿhkphÿh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Äyokhu Nulf Ÿhkphÿh's monster and outlaw focused fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Something in your gut tells you that you may be unwelcome in Äyokhu Nulf Ÿhkphÿh. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Äyokhu Nulf Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Äyokhu Nulf Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Äyokhu Nulf Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Äyokhu Nulf Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Äyokhu Nulf Ÿhkphÿh's parks.

Äyokhu Nulf Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Äyokhu Nulf Ÿhkphÿh.

Äyokhu Nulf Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Äyokhu Nulf Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Äyokhu Nulf Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Äyokhu Nulf Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Äyokhu Nulf Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Äyokhu Nulf Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Äyokhu Nulf Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Äyokhu Nulf Ÿhkphÿh's public wards, blessings, and other arcane systems.

Äyokhu Nulf Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Äyokhu Nulf Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Äyokhu Nulf Ÿhkphÿh's grid is powered by hydrogalvanic generators.

Äyokhu Nulf Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Äyokhu Nulf Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Äyokhu Nulf Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Äyokhu Nulf Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Äyokhu Nulf Ÿhkphÿh's natural decorations nor waterways.

Äyokhu Nulf Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Äyokhu Nulf Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Äyokhu Nulf Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Äyokhu Nulf Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Äyokhu Nulf Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

=In Äyokhu Nulf Ÿhkphÿh when drawing, it's impossible to draw an imperfect circle.

The Mole near Äyokhu Nulf Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Äyokhu Nulf Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Augury energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 118
  • Farmers: 169
  • Farm Laborer: 320
  • Hunters: 213
  • Milk Maids: 134
  • Ranchers: 74
  • Ranch Hands: 158
  • Shepherds: 151
    • Farmland: 232563 m2
    • Cattle and Similar Creatures: 14427
    • Poultry: 173124
    • Swine: 11541
    • Sheep: 577
    • Goats: 115
    • Horses, Mounts, and Beasts of Burden: 5770

Craftsmen

  • Arms and Toolmakers: 128
  • Blacksmiths: 125
  • Bookbinders: 74
  • Buckle-makers: 80
  • Cabinetmakers: 131
  • Candlemakers: 206
  • Carpenters: 172
  • Clothmakers: 151
  • Coach and Harness Makers: 60
  • Coopers: 160
  • Copper, Brass, Tin, Zinc, and Lead Workers: 83
  • Copyists: 54
  • Cutlers: 47
  • Fabricworkers: 140
  • Farrier: 329
  • Furriers: 37
  • Glassworkers: 180
  • Gunsmiths: 124
  • Harness-Makers: 57
  • Hatters: 116
  • Hosiery Workers: 40
  • Jewelers: 64
  • Leatherwrights: 144
  • Locksmiths: 58
  • Matchstick makers: 96
  • Musical Instrument Makers: 83
  • Painters, Structures and Fixtures: 71
  • Paper Workers: 83
  • Plasterers: 79
  • Pursemakers: 99
  • Roofers: 64
  • Ropemakers: 57
  • Rugmakers: 55
  • Saddlers: 96
  • Scabbardmakers: 132
  • Scalemakers: 63
  • Scientific, Surgical, and Optical Instrument Makers: 37
  • Sculptors, Structures and Fixtures: 54
  • Shoemakers: 57
  • Soap and Tallow Workers: 209
  • Tailors: 372
  • Tanners: 73
  • Upholsterers: 88
  • Watchmakers: 82
  • Weavers: 147
  • Whitesmiths: 46

Merchants

  • Adventuring Goods Retellers: 40
  • Arcana Sellers: 38
  • Beer-Sellers: 77
  • Booksellers: 93
  • Butchers: 144
  • Chandlers: 140
  • Chicken Butchers: 158
  • Entrepreneurs: 62
  • Fine Clothiers: 151
  • Fishmongers: 144
  • Florists: 34
  • Potion Sellers: 97
  • Resellers: 274
  • Spice Merchants: 73
  • Wine-sellers: 120
  • Wheelwright: 88
  • Woodsellers: 55

Service workers

  • Bakers: 274
  • Barbers: 268
  • Coachmen: 77
  • Cooks: 250
  • Doctors: 124
  • Gamekeepers: 91
  • Grooms: 49
  • Hairdressers: 221
  • Healers: 167
  • Housekeepers: 180
  • Housemaids: 288
  • House Stewards: 160
  • Inns: 54
  • Laundry maids: 108
  • Maidservants: 213
  • Nursery Maids: 108
  • Pastrycooks: 206
  • Restaurateur: 213
  • Tavern Keepers: 274

Specialized Laborer

  • Ashworkers: 79
  • Bleachers: 52
  • Chemical Workers: 33
  • Coal Heavers: 120
  • In-Town Couriers: 128
  • Long Haul Couriers: 128
  • Dockyard Workers: 113
  • Gas Workers: 28
  • Hay Merchants: 48
  • Leech Collectors: 153
  • Millers: 140
  • Miners: 131
  • Oilmen and Polishers: 91
  • Postmen: 128
  • Pure Finder: 74
  • Skinners: 180
  • Sugar Refiners: 32
  • Tosher: 87
  • Warehousemen: 198
  • Watercarriers: 124
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 76
  • Alchemist: 85
  • Clerk: 115
  • Dentists: 58
  • Educators: 158
  • Engineers: 86
  • Gardeners: 59
  • Mages: 42
  • Plumbers: 64
  • Pharmacist: 68
  • Professors: 25
  • Scientists: 44
  • Wizards: 25

Civil Servants

  • Adventurers: 56
  • Bankers: 81
  • Civil Clerks: 134
  • Civic Iudex: 63
  • Consultants: 36
  • Exorcist: 134
  • Fixers: 72
  • Kami Clerk: 114
  • Landlords: 114
  • Lawyers: 71
  • Legend Keepers: 99
  • Militia Officers: 641
  • Monks, Monastic: 180
  • Monks, Civic: 192
  • Historian, Oral: 131
  • Historian, Textual: 71
  • Policemen, Sheriffs, etc.: 128
  • Priests: 230
  • Rangers: 77
  • Rat Catchers: 96
  • Scholars: 90
  • Spiritualist: 106
  • Slayers: 32
  • Storytellers: 235
  • Military Officers: 186

Cottage Industries

  • Brewers: 198
  • Comfort Services: 180
  • Enchanters: 65
  • Herbalists: 63
  • Jaminators: 186
  • Needleworkers: 198
  • Potters: 94
  • Preserve Makers: 180
  • Quilters: 84
  • Seamsters: 339
  • Spinners: 147
  • Tinker: 64
  • Weaver: 144

Artists

  • Actors: 59
  • Architects: 23
  • Bards: 87
  • Costumers: 34
  • Dancers: 71
  • Drafters: 36
  • Engravers: 45
  • Fine Furniture Carpenters: 28
  • Glaziers: 60
  • Inlayers: 54
  • Musicians: 155
  • Painters, Art: 29
  • Playwrights: 60
  • Sculptors, Art: 51
  • Wood Carvers: 186
  • Writers: 206

Produce Industries

  • Butter Churners: 213
  • Canners: 174
  • Cheesmakers: 206
  • Ice Merchants: 25
  • Millers: 125
  • Picklers: 101
  • Smokers: 69
  • Stockmakers: 65
  • Tobacconists: 91
  • Tallowmakers: 134

22091 of Äyokhu Nulf Ÿhkphÿh's population work within a Foundational Occupation.

34463 of Äyokhu Nulf Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1154 (2%) are noncontributers.

Points of Interest

Äyokhu Nulf Ÿhkphÿh is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Äyokhu Nulf Ÿhkphÿh sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Due to a magical anomaly, Äyokhu Nulf Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a suit of Chain mail armor of Conjuration, an a suit of Chain mail armor imbued with notable amounts of Conjuration energies was created in Äyokhu Nulf Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.

History