Äyokhu Nulf Ÿhkphÿh (/əʤokˈhu/ /nulf/ [abuse] [beast]) is a subtropical Large City located in the Zophtevub̄ Provence of the Hobben.
The name Äyokhu Nulf Ÿhkphÿh is derived from the Goblin language, as Äyokhu Nulf Ÿhkphÿh was founded by Zhihl, who was culturaly Undermountain.
Climate
Äyokhu Nulf Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Äyokhu Nulf Ÿhkphÿh receives an average of 178 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Äyokhu Nulf Ÿhkphÿh covers an area of nearly 243 km2 (97 mi2), and an average elevation of 11840 m (-4104 ft) above sea level.
Overview
Äyokhu Nulf Ÿhkphÿh was founded durring the late 18th century in early summer of the year 1684, by Zhihl. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zhihl.
Äyokhu Nulf Ÿhkphÿh was built using the conventions of Undermountain durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Äyokhu Nulf Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Äyokhu Nulf Ÿhkphÿh is buildings are arranged arround a network of narrow baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Äyokhu Nulf Ÿhkphÿh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Äyokhu Nulf Ÿhkphÿh's monster and outlaw focused fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Something in your gut tells you that you may be unwelcome in Äyokhu Nulf Ÿhkphÿh. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Äyokhu Nulf Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Äyokhu Nulf Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Äyokhu Nulf Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Äyokhu Nulf Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Äyokhu Nulf Ÿhkphÿh's parks.
Äyokhu Nulf Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Äyokhu Nulf Ÿhkphÿh.
Äyokhu Nulf Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Äyokhu Nulf Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Äyokhu Nulf Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Äyokhu Nulf Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Äyokhu Nulf Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Äyokhu Nulf Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Äyokhu Nulf Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Äyokhu Nulf Ÿhkphÿh's public wards, blessings, and other arcane systems.
Äyokhu Nulf Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.
Äyokhu Nulf Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Äyokhu Nulf Ÿhkphÿh's grid is powered by hydrogalvanic generators.
Äyokhu Nulf Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Äyokhu Nulf Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Äyokhu Nulf Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Äyokhu Nulf Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Äyokhu Nulf Ÿhkphÿh's natural decorations nor waterways.
Äyokhu Nulf Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Äyokhu Nulf Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Äyokhu Nulf Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Äyokhu Nulf Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Äyokhu Nulf Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
=In Äyokhu Nulf Ÿhkphÿh when drawing, it's impossible to draw an imperfect circle.
The Mole near Äyokhu Nulf Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.
Äyokhu Nulf Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Augury energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 118
Farmers: 169
Farm Laborer: 320
Hunters: 213
Milk Maids: 134
Ranchers: 74
Ranch Hands: 158
Shepherds: 151
Farmland: 232563 m2
Cattle and Similar Creatures: 14427
Poultry: 173124
Swine: 11541
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5770
Craftsmen
Arms and Toolmakers: 128
Blacksmiths: 125
Bookbinders: 74
Buckle-makers: 80
Cabinetmakers: 131
Candlemakers: 206
Carpenters: 172
Clothmakers: 151
Coach and Harness Makers: 60
Coopers: 160
Copper, Brass, Tin, Zinc, and Lead Workers: 83
Copyists: 54
Cutlers: 47
Fabricworkers: 140
Farrier: 329
Furriers: 37
Glassworkers: 180
Gunsmiths: 124
Harness-Makers: 57
Hatters: 116
Hosiery Workers: 40
Jewelers: 64
Leatherwrights: 144
Locksmiths: 58
Matchstick makers: 96
Musical Instrument Makers: 83
Painters, Structures and Fixtures: 71
Paper Workers: 83
Plasterers: 79
Pursemakers: 99
Roofers: 64
Ropemakers: 57
Rugmakers: 55
Saddlers: 96
Scabbardmakers: 132
Scalemakers: 63
Scientific, Surgical, and Optical Instrument Makers: 37
Sculptors, Structures and Fixtures: 54
Shoemakers: 57
Soap and Tallow Workers: 209
Tailors: 372
Tanners: 73
Upholsterers: 88
Watchmakers: 82
Weavers: 147
Whitesmiths: 46
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 38
Beer-Sellers: 77
Booksellers: 93
Butchers: 144
Chandlers: 140
Chicken Butchers: 158
Entrepreneurs: 62
Fine Clothiers: 151
Fishmongers: 144
Florists: 34
Potion Sellers: 97
Resellers: 274
Spice Merchants: 73
Wine-sellers: 120
Wheelwright: 88
Woodsellers: 55
Service workers
Bakers: 274
Barbers: 268
Coachmen: 77
Cooks: 250
Doctors: 124
Gamekeepers: 91
Grooms: 49
Hairdressers: 221
Healers: 167
Housekeepers: 180
Housemaids: 288
House Stewards: 160
Inns: 54
Laundry maids: 108
Maidservants: 213
Nursery Maids: 108
Pastrycooks: 206
Restaurateur: 213
Tavern Keepers: 274
Specialized Laborer
Ashworkers: 79
Bleachers: 52
Chemical Workers: 33
Coal Heavers: 120
In-Town Couriers: 128
Long Haul Couriers: 128
Dockyard Workers: 113
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 153
Millers: 140
Miners: 131
Oilmen and Polishers: 91
Postmen: 128
Pure Finder: 74
Skinners: 180
Sugar Refiners: 32
Tosher: 87
Warehousemen: 198
Watercarriers: 124
Watermen, Bargemen, etc.: 186
Skilled Laborers
Accountants: 76
Alchemist: 85
Clerk: 115
Dentists: 58
Educators: 158
Engineers: 86
Gardeners: 59
Mages: 42
Plumbers: 64
Pharmacist: 68
Professors: 25
Scientists: 44
Wizards: 25
Civil Servants
Adventurers: 56
Bankers: 81
Civil Clerks: 134
Civic Iudex: 63
Consultants: 36
Exorcist: 134
Fixers: 72
Kami Clerk: 114
Landlords: 114
Lawyers: 71
Legend Keepers: 99
Militia Officers: 641
Monks, Monastic: 180
Monks, Civic: 192
Historian, Oral: 131
Historian, Textual: 71
Policemen, Sheriffs, etc.: 128
Priests: 230
Rangers: 77
Rat Catchers: 96
Scholars: 90
Spiritualist: 106
Slayers: 32
Storytellers: 235
Military Officers: 186
Cottage Industries
Brewers: 198
Comfort Services: 180
Enchanters: 65
Herbalists: 63
Jaminators: 186
Needleworkers: 198
Potters: 94
Preserve Makers: 180
Quilters: 84
Seamsters: 339
Spinners: 147
Tinker: 64
Weaver: 144
Artists
Actors: 59
Architects: 23
Bards: 87
Costumers: 34
Dancers: 71
Drafters: 36
Engravers: 45
Fine Furniture Carpenters: 28
Glaziers: 60
Inlayers: 54
Musicians: 155
Painters, Art: 29
Playwrights: 60
Sculptors, Art: 51
Wood Carvers: 186
Writers: 206
Produce Industries
Butter Churners: 213
Canners: 174
Cheesmakers: 206
Ice Merchants: 25
Millers: 125
Picklers: 101
Smokers: 69
Stockmakers: 65
Tobacconists: 91
Tallowmakers: 134
22091 of Äyokhu Nulf Ÿhkphÿh's population work within a Foundational Occupation.
1219 work in Agriculture
4903 work as Craftsmen
1788 work as Merchants
3325 work as Service Workers
2253 work as General Laborers
905 work as Skilled Laborers
3369 work as Civil Servants
1942 work in Cottage Industries
1184 work as Artists
1203 work in Produce Industries
34463 of Äyokhu Nulf Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1154 (2%) are noncontributers.
Points of Interest
Äyokhu Nulf Ÿhkphÿh is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Äyokhu Nulf Ÿhkphÿh sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
Due to a magical anomaly, Äyokhu Nulf Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a suit of Chain mail armor of Conjuration, an a suit of Chain mail armor imbued with notable amounts of Conjuration energies was created in Äyokhu Nulf Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.